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Mah Jong Beginnings
Both the Chinese, and later, the rest of the world decided to
embellish the truth about the history of Mah Jong and the result
has been a number of spurious assertions for the game's history.
As usual with Chinese games, one theory has it that Confucious invented
it and mystical histories of hundreds and even thousands of years
have been claimed often by western tradesmen keen to impress their
potential customers. All this is very unlikely because the
truth is that no evidence of the game exists before around 1880.
There is good evidence from Chinese researchers that Mah
Jong originated in the provinces of Kiangsu, Anhwei and Chekiang
near Shanghai because no records of Mah Jong are found in any other
part of China before 1900.
In 1905, Mah Jong was not really known outside its
original area but over the next 15 years mahjong spread incredibly
quickly across most of China and in doing so supplanted Chess as
the most popular Chinese game. The Chinese gradually removed
the inelegant elements of game play and incorporated a bevy of rituals
surrounding the method of play.
Often aficionados of the game regard the variety of
Mah Jong of 1920 as the "perfect" Mah Jong and look upon
all future modifications and evolutions with great disdain.
Post 1920 Mah Jong History
When the West "discovered" the game around 1920
the Mah Jong craze enlarged by another factor again to encompass much
of the world. Many regions in the Far East play a game akin to the
classical Chinese form but in particular, the British, the Americans and
the Japanese all grabbed Mah Jong and ran with it in their own direction.
Mah Jong first hit Japan in 1907 and, like North America
and the British Empire, became a fad in the 1920s. A similar
but less dramatic experience to that of America occurred in that
the initial game was simplified and then complicated again with
new rules. However, the Japanese managed to do this without
completely altering the underlying nature of the game and thus the
game has remained steadily popular. Japanese Mah Jong rules
take two general forms - those adopted officially by the Japanese
Mah Jong Association and "riichi", all the unofficial
but sometimes more popular versions played by casual players.
Unlike other variants, each Japanese round is an all-out race to
be the first to go Mah Jong.
Mah Jong was taken to America by Joseph P. Babcock who simplified
the rules, much of the interesting intricacies of play being removed.
Americans were not satisfied for long with this version and
began to embellish it, by the addition of an array of weird and
wonderful "special hands" that allowed one to go Mah Jong
and other new rules supposed to increase the enjoyment. The
result was confusion and after a short time, people lost interest
in these games and consequently, the Mah Jong bubble burst. In 1935,
the game began to gain again in popularity in America based on newly
published rules from the The National Mah Jong League Inc. who still
claim to produce the "official" American rules.
Unfortunately, rather than go back to the essence of the original
form, the same error was repeated and an effort to simply fix the
flawed existing American games was made. This complicated
and pushed American Mah Jong even further from the original form.
In Britain, an explosion of interest occurred about
the same time as in America and this was mirrored in many other
parts of the British Empire, especially in India. Both the
American and the Chinese forms were played but it was understood
that the Chinese version was the "real" game. The
most popular variations were based on semi-official rules in circulation
- The Queens Club Rules and the rules laid down in a booklet by
C.M.W Higginson. Both of these were based on Chinese variants
which probably accounts for the fact that the game remained popular
in Britain well into the 1930s. Nowadays, although the usual proliferation
of rules exists, the British Mah Jong Federation publish a set of
rules that closer to the Chinese game than the Japanese or American
varieties.
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